Sincpac C3D Source Code
If you are interested in learning how to customize Civil 3D, then you may find this
source code helpful. It contains a small portion of the functionality of the
Sincpac-C3D, with several fully-functional commands. In addition, it includes
some core frameworks that provide many routines that you may find useful in your
own programs.
This source code is written in C#, although you may also use the enclosed libraries
for developing your own routines in any other .NET language.
If you are just starting with .NET, you may find it helpful to keep an eye on
the Civil3DReminders blog, where
Christopher will shortly have a series of posts on how to customize Civil 3D, using
this Free Edition code as a starting point.
License
For this software, we have decided to utilize the same terms currently being used
by the #ziplib
team.
The library is released under the GPL with the following exception:
Linking this library statically or dynamically with other modules is making a combined
work based on this library. Thus, the terms and conditions of the GNU General Public
License cover the whole combination.
As a special exception, the copyright holders of this library give you permission
to link this library with independent modules to produce an executable, regardless
of the license terms of these independent modules, and to copy and distribute the
resulting executable under terms of your choice, provided that you also meet, for
each linked independent module, the terms and conditions of the license of that
module. An independent module is a module which is not derived from or based on
this library. If you modify this library, you may extend this exception to your
version of the library, but you are not obligated to do so. If you do not wish to
do so, delete this exception statement from your version.
In other words, you may freely use this source code in your commercial closed-source
applications.
Download
The source code may be downloaded from the following link. This download contains
solutions created in Visual Studio, with versions for Civil 3D 2008, 2009, 2010,
and 2011.
All solutions are in the same download file, and share the same source code files.
You may build any or all of the solutions, as you desire.
Sincpac-C3D FreeEditionV2 Source Code
(released May 27, 2010)
Latest Sincpac-C3D Help file
(optional download, but required for Help functionality to work)
Usage Notes
Here are some important notes about how this source code is configured, and how
to use it.
Extension Methods
The AcadUtilities and C3DUtilities subprojects in this source code are subsets
of the same libraries from the Full Edition of the Sincpac-C3D. The actual
Sincpac-C3D source code is much more elaborate, but there is quite a bit of
useful functionality in this free source code.
Most of the functionality in the AcadUtilities and C3DUtilities subprojects is implemented in the form of extension
methods. These methods extend the classes found in the Autodesk APIs,
adding additional methods to those classes. These extension methods behave
the same way as the methods defined within the class itself, just as if the
extension methods were built-in to the Autodesk APIs. If you include
references to the AcadUtilities.Extensions and C3DUtilities.Extensions
namespaces in your code, you will see the additional methods in Intellisense as
you write your code. For example, the AcadUtilities subproject adds a
SelectLayer() method to Autocad's Editor class.
ObjectARX
These solutions are configured to reference the ObjectARX libraries. So prior
to opening this source code, it is helpful to download and install the
ObjectARX libraries from Autodesk.
Development Environment
The solutions in this download were created using Visual Studio 2008. If you
do not have Visual Studio, you may wish to download
Visual Studio Express C# Edition or
SharpDevelop in order to edit and compile this source code. (Both
options are available for free download.)
The remaining instructions on this page are for Visual Studio, but much of the
information also applies to SharpDevelop, with minor modifications to account
for the differences between the two development environments.
This source code was written in C#. However, you can use AcadUtilities
and C3DUtilities library frameworks in any .NET-enabled language.
For example, to use these libraries in VB.NET, simply add references to the
AcadUtilities.dll and C3DUtilities.dll to your VB.NET project, and
you may then utilize the functionality just as if it had been written in VB.
64-bit vs. 32-bit Operating System
The 2008-2010 solutions are configured to build on a 32-bit system with the
appropriate ObjectARX libraries installed.
If you are using a 64-bit Vista or Windows 7 system, the easiest way to get the
source code to build on your system is to create a link in the "C:/Program
Files" directory, using the mklink command.
To do this, first start up a command window, using administrative privileges.
In other words, go to the Start Menu and find the Command Prompt, then
right-click on it and select "Run as administrator". Then create the link
as shown in the image below (which you may need to modify slightly, depending on
your version of Civil 3D).
Once you have created this link, you should be able to start up Visual Studio
and open the solution, and all the references should resolve correctly.
The other option is to fix all the references, so that they load from the
correct directory. If you are using Windows XP x64, you will probably need
to use this option, since the mklink command is not available in Windows
XP.
The 2011 solution should build correctly on either 32-bit or 64-bit systems,
since Civil 3D 2011 gets installed in the "C:\Program
Files" directory on both types of systems.
Security Warning
The first time you open a solution in Visual Studio, you will see a Security Warning.
This is because the project files were edited to add an intermediate build path
for each version, to keep the different versions from conflicting with each other.
Configure the dialog to load all projects normally, as shown below, and hit OK:
You will see this dialog for each solution (2008 through 2011), but you should only
see this message the first time you open each solution. After that, you should
no longer see this message.
Configuring for Debugging
To configure each solution so that it automatically launches the correct version
of Civil 3D when you run the project in Visual Studio, first make sure that the
SincpacC3D project is set as the startup project. If necessary,
right-click on the SincpacC3D project, and select "Set as StartUp Project".
Next, make sure Visual Studio is configured to start Civil 3D when you run the
project. This is specified on the Debug tab of Visual Studio. If you
have Visual Studio Express, you cannot set this up inside of VSE, but instead
must edit the .csproj.user file in another editor such as Notepad. The
provided solutions contain .csproj.user files for each solution (these files can
be found in the SincpacC3D project). These files are preconfigured to
point to the default install location for the appropriate version of Civil 3D,
so you may not need to modify these files.
Finally, it is also convenient to configure Civil 3D to automatically load our
debug DLL as it starts up, so we don't have to manually load it. This can
be accomplished by adding a line like the following to your acad.lsp
file:
(command "netload"
"C:/FreeEditionV2/SincpacC3D/bin/Debug2011/Quux.SincpacC3DFree2011.dll")
Depending on where you have placed the source code, you may need to edit the
path to point to the correct location on your system. (You can also
eliminate the path from the netload command, and make sure the DLL is in
a directory in your Autocad support path.) This string is for the 2011
version; you will also need to modify the netload command as necessary for the
2008, 2009, and 2010 versions.
(Note: if you do not have an acad.lsp file, you can simply create one in a text
editor such as Notepad, and place it in a directory in your Civil 3D support
path in OPTIONS -> Files.)
.NET vs. ActiveX (COM)
The Civil 3D API is still mostly an ActiveX (COM) API, but it is gradually
moving toward becoming a .NET API. Unfortunately, at the moment, most
Civil 3D customization requires simultaneously using both the ActiveX and .NET
APIs, because each API contains functionality that is unavailable in the other.
As a result, you will see many places in the code where objects are converted
from one form to the other. A .NET DBObject can be converted to a COM
object using the DBObject's AcadObject property, while a .NET ObjectID can be
extracted from a COM object by using the DBObject.FromAcadObject() method.
Since much of this sample source code was written using Civil 3D 2008, all
interactions with Civil 3D in this source code use the ActiveX API. Much
of the core interaction with Autocad is done using .NET, but all Civil 3D
entities are converted to ActiveX objects in order to access their civil
capabilities.
However, each version of Civil 3D has included greater and greater access to
Civil 3D objects using the .NET API. Starting with Civil 3D 2010, you can
include references to the managed libraries (AecBaseMgd.dll and
AeccLandMgd.dll), and then you can work with at least some Civil 3D entities
completely in .NET. Eventually, once the .NET API is complete enough, we
will post a new version of this source code, with all ActiveX references
converted to .NET. However, that won't happen until the Civil 3D .NET API
is complete enough, which may be several more years yet.
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